Partners
Manifesto

What is in the game?

Hoard believes that the only sensible future is efficient, seamless and unconstrained economic exchange between various games and gaming platforms. That is to say, exchange in which both sides are comfortable with the mechanisms; exchange offering flexibility, without compromising security. Exchange in which there is a mutual understanding that both the transaction and the ownership are real and binding.

The Gaming Industry is rapidly changing. We are the response.
Sławomir Bubel
Chief Executive Officer
THE MARKET

The biggest entertainment market.
Join us to change it forever.

Currently, the vast majority of money spent on games is on virtual items or downloadable content (DLC). In 2017, it was 78% of total gaming revenue – approximately $80 Billion. This doesn’t even include the virtual content that is acquired via gameplay, like when players defeat enemies, loot an opponent or simply complete tasks that enable them to ‘earn’ items.

Gaming Industry Problems

Lack of True Ownership

Players do not really own their DLC and other in-game assets. These assets are actually stored on a custodial, centralized game server which prohibits any transfer or trade of ownership.

Solution - Tokenize all Content

Allow players to freely transfer, trade, rent, and stake their in-game assets. Enable this activity on-chain to ensure true ownership.

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Players are Not Compensated

Players generate original content through creator modes and tools, novel behaviors, and simply by interacting with other players.

Solution - Allow Players to Tokenize Content

When players generate content, allow them to tokenize their work. They can then monetize it and share profit with the publisher.

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Fraudulent Trades

For every one honest trade that occurs on a secondary market, seven fraudulent transactions take place.

Solution - Enable Atomic Swaps

Use smart contracts to ensure trades between players are always fully secure. This will eliminate fraud altogether.

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Publishers Cannot Monetize Trades

When players make trades on secondary markets, publishers are unable to generate revenue from their IP.

Solution - Install Publisher Fees in Content

When users engage in real economic activity, which they will be incentivized to do with true ownership, fees can remit to publishers.

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Securing Game Development Financing is Challenging

Unless a video game is funded as a AAA title, it is incredibly difficult for game studios to find investors.

Solution - Crowdfund in Exchange for Content

Sell content direct to players, which they will use to drive in-game economic activity, as a method of raising investment funds.

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Hoard Products

Game Players
Game Players
Game items
Integrated Games
SDK
True Ownership
Exchange
Supporting New Games
Crowfunding Platform
Game Developers

The use cases

  • You can access a single tool to view, manage, and trade all your digital assets from different games (a proverbial “one-stop shop”)
  • This can be done either permanently or temporarily; usage can be independent of ownership.
  • Trade in virtual items and the resulting transfer of ownership is secure, predictable, and at no stage requires the involvement of a third party.
Business model

Two streams of revenue based on the Hoard platform.

Transaction Fees

The main stream of revenue will be transaction fees. Hoard will charge fees for every transaction occurring on the Marketplace such as buying, selling, renting or gifting digital items.

Paid Services

Hoard will offer Platform users paid services. The list of paid services includes, but is not limited to: setting up custom shops, promoting sales advertisements with highlights, headlines and themes or registering vanity usernames.

The Roadmap and Milestones

Discovery
2018
Milestones
  • Q1 Development starts
  • Q4 SDK Alpha version
Hoard received regulatory clearance for the ICO from the Danish Financial Authorities.

Plasma Dog DApp goes live.
Core
2019
Milestones
  • Q1 SDK for Unity 3D and Unreal 4
  • Q3 Exchange Service
  • Q4 Augmented reality support for wallet
Crowd
2020
Milestones
  • Q2 Other game engines support
  • Q3 Rating system
  • Q3 Voting system
  • Q3 Community portal
  • Q4 Crowdfunding service
  • Q4 Pawn shop service
Security
2021
Milestones
  • Q2 CPU enclaves support
  • Q3 Anti-cheat system
  • Q4 Game engines integration
Deep Learning
2022
Milestones
  • Q3 Big data (items properties mapping)
  • Q4 Deep learning
  • Q4 Data analysis toolkit
Metaverse
2023
Milestones
  • Q2 Virtual jobs system
  • Q4 Aggregation of all the systems

Ecosystem of Games

Contrary to many projects in the Blockchain Gaming Industry, we already have our technology developed and ready. Get to know our recent games.

Delivered title

Plasma Dog

Architecture
  • First dApp built on OmiseGO Tesuji Plasma
  • Fast, cheap and secure transactions
  • First more viable Plasma dApp deployed by Rinkeby
True Ownership
  • Built-in Ethereum wallet
  • Points and achievements represented by Hoard tokens
  • All tokens stored in a wallet
  • All tokens owned by a player
Play game
Integration coming Q2 201

My Memory of Us

Architecture
  • Integrated blockchain with previously published title
  • Interoperable content with Plasma Dog
  • Available on Steam
  • IPFS based, decentralized storage for artwork
True ownership
  • True Ownership
  • Built-in Ethereum wallet
  • Collectible art puzzles represented by ERC721 tokens
  • All tokens stored in a wallet
  • All tokens owned by a player
More in Development - Coming Soon!

Hoard Documentation

Our team has prepared detailed documents about the Hoard platform and Token sale. Get to know the most in depth details about the project to become 100% sure that it is worth building on!

Download Whitepaper Download Onepager

Hoard Experts
Team

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Sławomir Bubel
Chief Executive Officer
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Martin Amor
Special Advisor, Co-founder
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Wendell Davis
Product Design, Co-founder
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Cyryl Matuszewski
Lead Programmer
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Radosław Zagórowicz
Programmer
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Marek Siemieniuk
Programmer
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Daria Kurpiewska
Programmer
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Rafał Wydra
Programmer
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Michał Majchrzak
Programmer
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Kuba Lesisz
Programmer, Co-founder
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Bartłomiej Ochnio
Game Designer
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Mikkel Thykjær Jørgensen
Legal
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Marta Byrne
Administration
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Christopher Robison
Community Manager

Hoard Experts
Advisors

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Vansa Chatikavanij
Managing Director, OmiseGO
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Steffen Toksvig
VP of Engineering/Spotlight
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Julian Zawistowski
CEO / Co-founder, Golem
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Piotr Janiuk
CTO / Co-founder, Golem
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Jeremy Petreman
Senior Artist/Designer, Playdead
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Janos Flösser
Senior Partner, Promentum Equity
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Rasmus Højengaard
Chief Design Officer, DICE and Brain+
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Bochan Kim
Videogame Producer and Publishing Executive

Token Distribution

The HRD token serves as a utility token and value bearer of all content on the Hoard Exchange. Millions of gamers all over the world will trade their virtual items on the Hoard Exchange, either overtly or by interacting with the exchange inside of their games.

Token Sale

Token Name
Hoard
Symbol
HRD
Type
ERC20 (Utility Token)
Sale Starts
Q2 2019
Sale Ends
Q3 2019 (or MaxCap)
Sale Minimum Cap
4,000,000 USD
Sale Max Cap
20,000,000 USD
Supply
1,000,000,000
Emission Type
Fixed

Token Utility

Utility Token
Fee token
Revenue Source
Tx Fees on Hoard Marketplace
Networks
Ethereum, Plasma
Consensus
PoA (Hoard 1.0), PoS (Hoard 2.0)

Public Sale

Take advantage of the Token Sale and become a part of a Gaming Industry revolution. The Token Sale was officially approved by Danish Government. Buy tokens and let’s create something unique together.

Buy Hoard Tokens
Public Sale

Coming soon

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